Update InventoryMenu.java
This commit is contained in:
@@ -3,136 +3,166 @@
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public class InventoryMenu {
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public static Inventory pvpMenu(Player p) {
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Inventory inv = new Bukkit.createInventory(null, 3*9, "PvP-Menu");
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//Items erstellen
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public ItemStack getMenuItem(int i) {
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switch i {
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case 0:
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ItemStack itoggle = new ItemStack(Material.IRON_SWORD);
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ItemStack iultra = new ItemStack(Material.DIAMOND_SWORD);
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ItemStack iwhitelist = new ItemStack(Material.WHITE_CONCRET);
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ItemStack iblacklist = new ItemStack(Material.BLACK_CONCRET);
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ItemStack iop = new ItemStack(Material.BEDROCK);
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ItemStack iclose = new ItemStack(Material.BARRIER);
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ItemStack ivoid = new ItemStack(Material.LIGHT_GRAY_STAIND_GLASS_PAIN);
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//ItemMeta hohlen
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ItemMeta mtoggle = itoggle.getItemMeta();
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ItemMeta multra = iultra.getItemMeta();
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ItemMeta mwhitelist = iwhitelist.getItemMeta();
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ItemMeta mblacklist = iblacklist.getItemMeta();
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ItemMeta mop = iop.getItemMeta();
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ItemMeta mclose = iclose.getItemMeta();
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ItemMeta mvoid = ivoid.getItemMeta();
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//ItemMeta bearbeiten
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mtoggle.setDispalyName("PvP-Schutz an/aus schalten");
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mtoggle.setLore(ChatColor.BLUE + p.getPersistentDataContainer.get(new NamespacedKey(Pvptoggle.pvptoggle, "pvptoggle"), PersistentDataType.BOOLEAN)?"Aus":"An" + " schalten");
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multra.setDispalyName("Ultra an/aus schalten");
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multra.setLore(ChatColor.BLUE + p.getPersistentDataContainer.get(new NamespacedKey(Pvptoggle.pvptoggle, "pvpultra"), PersistentDataType.BOOLEAN)?"Aus":"An" + " schalten");
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mwhitelist.setDispalyName("Whitelist");
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mblacklist.setDispalyName("Blacklist");
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mop.setDispalyName("Menu für Operators");
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mclose.setDispalyName("Inventar schließen");
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mvoid.setDisplayName("");
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//ItemMeta speichern
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mtoggle.setLore(ChatColor.BLUE + (p.getPersistentDataContainer.get(new NamespacedKey(Pvptoggle.pvptoggle, "pvptoggle"), PersistentDataType.BOOLEAN)?"Aus":"An" +) " schalten");
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itoggle.setItemMeta(mtoggle);
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return itoggle;
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break;
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case 1:
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ItemStack iultra = new ItemStack(Material.DIAMOND_SWORD);
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ItemMeta multra = iultra.getItemMeta();
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multra.setDispalyName("Ultra an/aus schalten");
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multra.setLore(ChatColor.BLUE + (p.getPersistentDataContainer.get(new NamespacedKey(Pvptoggle.pvptoggle, "pvpultra"), PersistentDataType.BOOLEAN)?"Aus":"An") + " schalten");
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iultra.setItemMeta(multra);
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return iultra;
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break;
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case 2:
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ItemStack iwhitelist = new ItemStack(Material.WHITE_CONCRET);
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ItemMeta mwhitelist = iwhitelist.getItemMeta();
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mwhitelist.setDispalyName("Whitelist");
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iwhitelist.setItemMeta(mwhitelist);
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return iwhitelist;
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break;
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case 3:
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ItemStack iblacklist = new ItemStack(Material.BLACK_CONCRET);
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ItemMeta mblacklist = iblacklist.getItemMeta();
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mblacklist.setDispalyName("Blacklist");
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iblacklist.setItemMeta(mblacklist);
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return iblacklist;
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break;
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case 4:
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ItemStack iop = new ItemStack(Material.BEDROCK);
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ItemMeta mop = iop.getItemMeta();
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mop.setDispalyName("Menu für Operators");
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iop.setItemMeta(mop);
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/*if (p.hasPermission("pvp.inv.op")) {
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inv.setItem(22, getMenuItem(4));
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}*/
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return iop;
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break;
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case 5:
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ItemStack iclose = new ItemStack(Material.BARRIER);
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ItemMeta mclose = iclose.getItemMeta();
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mclose.setDispalyName("Inventar schließen");
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iclose.setItemMeta(mclose);
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//inv.setItem(8, getMenuItem(5));
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return iclose;
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break;
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case 6:
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ItemStack iback = new ItemStack(Material.HOPPER);
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ItemMeta mback = iback.getItemMeta();
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mback.setDispalyName("Zurück");
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iback.setItemMeta(mback);
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//inv.setItem(26, getMenuItem(6));
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return iback;
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break;
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case 7:
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ItemStack ivoid = new ItemStack(Material.LIGHT_GRAY_STAIND_GLASS_PAIN);
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ItemMeta mvoid = ivoid.getItemMeta();
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mvoid.setDisplayName("");
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ivoid.setItemMeta(mvoid);
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//Items in das Inv machen
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inv.setItem(10, itoggle);
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inv.setItem(12, iultra);
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inv.setItem(14, iwhitelist);
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inv.setItem(16, iblacklist);
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if (p.hasPermission("pvp.inv.op")) {
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inv.setItem(22, iop);
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}
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inv.setItem(8, iclose);
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for (int i = 0, i <= 26, i++) {
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/*for (int i = 0, i <= 26, i++) {
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if (inv.getItem(i) == Material.AIR) {
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inv.set(i, ivoid.clone());
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inv.set(i, getMenuItem(7));
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}
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}*/
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return ivoid;
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break;
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case 8:
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ItemStack idefaultprot = new ItemStack(Material.GOLDEN_SWORD);
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ItemMeta mdefaultprot = idefaultprot.getItemMeta();
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mdefaultprot.setDisplayName("Standard PvP-Schutz an/aus schalten");
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mdefaultprot.setLore(ChatColor.BLUE + (Config.getPvpProt()?"Aus":"An") + " schalten");
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idefaultprot.setItemMeta(mdefaultprot);
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return idefaultprot;
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break;
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case 9:
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ItemStack ipvptime = new ItemStack(Material.CLOCK);
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ItemMeta mpvptime = ipvptime.getItemMeta();
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mpvptime.setDisplayName("Zeit um zurückzuschlagen");
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mpvptime.setLore(ChatColor.BLUE + Config.getPvpTime() + " Sekunden um zurückzuschlagen");
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ipvptime.setItemMeta(mpvptime);
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return ipvptime;
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break;
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case 10:
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ItemStack ipvptimeplus = new ItemStack(Material.GREEN_WOOL);
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ItemMeta mpvptimeplus = ipvptimeplus.getItemMeta();
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mpvptimeplus.setDisplayName("Zeit um zurückzuschlagen erhöhen");
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mpvptimeplus.setLore(ChatColor.BLUE + "Rechtsklick:" + ChatColor.GREEN + " +1");
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mpvptimeplus.setLore(ChatColor.BLUE + "Linksklick:" + ChatColor.GREEN + " +10" + ChatColor.RED + " !!!Noch nicht verfügbar!!!");
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ipvptimeplus.setItemMeta(mpvptimeplus);
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return ipvptimeplus;
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break;
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case 11:
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ItemStack ipvptimeminus = new ItemStack(Material.RED_WOOL);
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ItemMeta mpvptimeminus = ipvptimeminus.getItemMeta();
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mpvptimeminus.setDisplayName("Zeit um zurückzuschlagen erniedrigen");
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mpvptimeminus.setLore(ChatColor.BLUE + "Rechtsklick:" + ChatColor.RED + " -1");
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mpvptimeminus.setLore(ChatColor.BLUE + "Linksklick:" + ChatColor.RED + " -10" + ChatColor.RED + " !!!Noch nicht verfügbar!!!");
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ipvptimeminus.setItemMeta(mpvptimeminus);
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return ipvptimeminus;
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break;
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}
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}
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public static Inventory pvpMenuFillEmpty(Inventory inv) {
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for (int i = 0, i <= (inv.getSize-1), i++) {
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if (inv.getItem(i) == Material.AIR) {
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inv.set(i, getMenuItem(7));
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}
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}
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return inv;
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}
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public static Inventory pvpMenu(Player p) {
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Inventory inv = new Bukkit.createInventory(null, 3*9, "PvP-Menu");
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inv.setItem(10, getMenuItem(0));
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inv.setItem(12, getMenuItem(1));
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inv.setItem(14, getMenuItem(2));
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inv.setItem(16, getMenuItem(3));
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if (p.hasPermission("pvp.inv.op")) {
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inv.setItem(22, getMenuItem(4));
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}
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inv.setItem(8, getMenuItem(5));
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return pvpMenuFillEmpty(inv);
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}
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public static Inventory pvpBlacklistMenu(Player p) {
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Inventory inv = new Bukkit.createInventory(null, 3*9, "Blacklist-Menu");
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//Items erstellen
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ItemStack iback = new ItemStack(Material.HOPPER);
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ItemStack iclose = new ItemStack(Material.BARRIER);
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//ItemMeta hohlen
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ItemMeta mback = iback.getItemMeta();
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ItemMeta mclose = iclose.getItemMeta();
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//ItemMeta bearbeiten
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mback.setDispalyName("Zurück");
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mclose.setDispalyName("Inventar schließen");
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//ItemMeta speichern
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iback.setItemMeta(mback);
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iclose.setItemMeta(mclose);
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//Items in das Inv machen
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inv.setItem(26, iback);
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inv.setItem(8, iclose);
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for (int i = 0, i <= 26, i++) {
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if (inv.getItem(i) == Material.AIR) {
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inv.set(i, ivoid.clone());
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}
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}
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return inv;
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inv.setItem(8, getMenuItem(5));
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inv.setItem(26, getMenuItem(6));
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return pvpMenuFillEmpty(inv);
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}
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public static Inventory pvpWhitelistMenu(Player p) {
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Inventory inv = new Bukkit.createInventory(null, 3*9, "Whitelist-Menu");
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//Items erstellen
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ItemStack iback = new ItemStack(Material.HOPPER);
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ItemStack iclose = new ItemStack(Material.BARRIER);
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//ItemMeta hohlen
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ItemMeta mback = iback.getItemMeta();
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ItemMeta mclose = iclose.getItemMeta();
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//ItemMeta bearbeiten
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mback.setDispalyName("Zurück");
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mclose.setDispalyName("Inventar schließen");
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//ItemMeta speichern
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iback.setItemMeta(mback);
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iclose.setItemMeta(mclose);
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//Items in das Inv machen
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inv.setItem(26, iback);
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inv.setItem(8, iclose);
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for (int i = 0, i <= 26, i++) {
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if (inv.getItem(i) == Material.AIR) {
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inv.set(i, ivoid.clone());
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}
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}
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return inv;
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inv.setItem(8, getMenuItem(5));
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inv.setItem(26, getMenuItem(6));
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return pvpMenuFillEmpty(inv);
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}
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public static Inventory pvpOpSettingsMenu(Player p) {
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Inventory inv = new Bukkit.createInventory(null, 3*9, "Operator-Menu");
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//Items erstellen
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ItemStack iback = new ItemStack(Material.HOPPER);
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ItemStack iclose = new ItemStack(Material.BARRIER);
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//ItemMeta hohlen
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ItemMeta mback = iback.getItemMeta();
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ItemMeta mclose = iclose.getItemMeta();
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//ItemMeta bearbeiten
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mback.setDispalyName("Zurück");
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mclose.setDispalyName("Inventar schließen");
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//ItemMeta speichern
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iback.setItemMeta(mback);
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iclose.setItemMeta(mclose);
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//Items in das Inv machen
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inv.setItem(26, iback);
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inv.setItem(8, iclose);
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for (int i = 0, i <= 26, i++) {
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if (inv.getItem(i) == Material.AIR) {
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inv.set(i, ivoid.clone());
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}
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}
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return inv;
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inv.setItem(8, getMenuItem(5));
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inv.setItem(26, getMenuItem(6));
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inv.setItem(11, getMenuItem(8));
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inv.setItem(14, getMenuItem(11));
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inv.setItem(15, getMenuItem(9));
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inv.setItem(16, getMenuItem(10));
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return pvpMenuFillEmpty(inv);
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}
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}
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@@ -141,10 +171,4 @@ public class InventoryMenu {
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0 1 2 3 4 5 6 7 8
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9 10 11 12 13 14 15 16 17
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18 19 20 21 22 23 24 25 26
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ItemStack iback = new ItemStack(Material.HOPPER);
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ItemMeta mback = iback.getItemMeta();
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mback.setDispalyName("Zurück");
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iback.setItemMeta(mback);
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inv.setItem(26, iback);
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*/
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