Skin Improvements

This commit is contained in:
skippyall
2025-04-07 18:39:05 +02:00
parent 8007778c39
commit c7ff6de42b
27 changed files with 714 additions and 227 deletions
@@ -10,41 +10,68 @@ import net.minecraft.text.Text;
import java.util.concurrent.CompletableFuture;
import java.util.function.Function;
public class TextInput {
public static CompletableFuture<String> inputText(ServerPlayerEntity player, Text title, String defaultText) {
CompletableFuture<String> future = new CompletableFuture<>();
public class TextInput<T> extends AnvilInputGui {
private final GuiElementBuilder valid = new GuiElementBuilder()
.setItem(Items.EMERALD_BLOCK)
.setName(Text.literal("OK"))
.setCallback(this::onConfirm);
AnvilInputGui gui = new AnvilInputGui(player, false);
gui.setSlot(AnvilScreenHandler.OUTPUT_ID, new GuiElementBuilder()
.setItem(Items.EMERALD_BLOCK)
.setName(Text.literal("OK"))
.setCallback(() -> {
gui.close();
future.complete(gui.getInput());
})
);
gui.setTitle(title);
gui.setDefaultInputValue(defaultText);
gui.open();
private final GuiElementBuilder invalid = new GuiElementBuilder()
.setItem(Items.REDSTONE_BLOCK);
private final Function<String, Result<T, Text>> parser;
private final CompletableFuture<T> future;
private Result<T, Text> result;
public TextInput(ServerPlayerEntity player, Text title, String defaultValue, Function<String, Result<T, Text>> parser, CompletableFuture<T> future) {
super(player, false);
setTitle(title);
setDefaultInputValue(defaultValue);
this.parser = parser;
this.future = future;
updateConfirmButton(defaultValue);
}
public static <T> CompletableFuture<T> input(ServerPlayerEntity player, Text title, String defaultValue, Function<String, Result<T, Text>> parser) {
CompletableFuture<T> future = new CompletableFuture<>();
new TextInput<>(player, title, defaultValue, parser, future).open();
return future;
}
public static <T> CompletableFuture<T> inputParse(ServerPlayerEntity player, Text title, String defaultValue, Function<String, T> parser, Text failureMessage) {
return inputText(player, title, String.valueOf(defaultValue)).thenCompose(string -> {
try {
return CompletableFuture.completedFuture(parser.apply(string));
} catch (Exception e) {
player.sendMessage(failureMessage);
return CompletableFuture.failedFuture(e);
}
});
}
public static CompletableFuture<Integer> inputInt(ServerPlayerEntity player, Text title, String defaultValue) {
return inputParse(player, title, defaultValue, Integer::parseInt, Text.translatable("minions.command.input.int.fail"));
return input(player, title, defaultValue, string -> Result.wrapCustomError(() -> Integer.valueOf(string), Text.translatable("minions.command.input.int.fail")));
}
public static CompletableFuture<Float> inputFloat(ServerPlayerEntity player, Text title, String defaultValue) {
return inputParse(player, title, defaultValue, Float::parseFloat, Text.translatable("minions.command.input.float.fail"));
return input(player, title, defaultValue, string -> Result.wrapCustomError(() -> Float.valueOf(string), Text.translatable("minions.command.input.float.fail")));
}
@Override
public void onInput(String input) {
updateConfirmButton(input);
}
public void updateConfirmButton(String input) {
result = parser.apply(input);
if(result.isSuccess()) {
setSlot(AnvilScreenHandler.OUTPUT_ID, valid);
} else {
Text text = result.getErrorOrThrow();
setSlot(AnvilScreenHandler.OUTPUT_ID, invalid.setName(text));
}
}
@Override
public void onClose() {
if(!future.isDone()) {
future.cancel(false);
}
}
public void onConfirm() {
result.ifSuccess(success -> {
future.complete(success);
close();
});
}
}